Software Evaluation: Zoombinis
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Software Evaluation: Zoombinis
Software evaluation of; The logical Journey of the Zoombinis
Publisher; Broderbund Software Inc.
Year published: 1996
List Price: unknown
Availability of site license; School package available
Subject Area: Educational Software
Category: Problem solving
Grade level: 3-8
Specific Topics: Logic and Maths logic
Logical journey of the Zoombinis is a CD-ROM educational software game designed to help students explore and apply fundamental principles of logic, problem solving and data analysis. In this game there are 12 puzzles, each with four levels of difficulty. The puzzles are open-ended and offer a myriad of possible routes, which lead to a final outcome. The accompanying Teachers booklet suggests that this game can be incorporated with other mediums and formats. Related activity programs are provided in the Tutorial folder, along with Transparencies, discussion outlines, Artwork and templates. The software is an integral part of a broader, classroom oriented educational learning program, facilitating the Principles of Effective Learning and Teaching (1994) as prescribed by the Department of Education Queensland.
Game Description
Logical Journey of the Zoombinis gameplay is based on the Zoombini characters' attributes or features (variations in hair, eyes, nose, and feet), as well as other attributes of other characters and objects in the program. In order to solve the various puzzles, students must look carefully at the attributes to find patterns and functional relationships among these attributes. In the course of assembling their features, and sending the peace loving Zoombinis on their way to a new land to start a new life, students must explore several important mathematical concepts. The puzzles in the game are organised along four different trails. Each trail contains unique problems that focus on related mathematical problems. One of the puzzles, for example, Pizza Pass involves the student needing to figure out the combination of toppings on a pizza before being allowed access by the pizza eating Tree Trolls, to the next puzzle. Using logic and the understanding of the evidence (the rejected pizzas), the correct combination rewards the student with an immediate and humorously animated encouragement to proceed on to another puzzle. Each puzzle then, focuses on different areas such as
Logical relationships; groupings & comparing information
Strategic thinking; linking information and problem solving
Organisation; gra...
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